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Blog: museums

New: Auto-Play Audio in the Creator

Chris Cameron October 1, 2013

Now in the Layar Creator, you can choose to auto-play audio files when a page or reference image is scanned.

Previously, playing audio files in interactive print campaigns meant having the user tap a button, like the blue “Listen” button in the screenshot above. We received a lot of feedback from users that wanted the option to skip this step and jump straight to playing the audio once the page is recognized. 

It’s our goal to take your feedback and use it to help make the Creator the best tool for AR and interactive print creation there is. So as of today, we’ve added the ability to have audio play automatically.

This functionality is especially handy for audio tours. By adding scannable objects (like a plaque, sign or sticker) to a museum tour, walking tour, etc., you can allow users to scan the object and instantly hear the next step in an audio tour!

Do have a great idea for an audio tour or other auto-played audio experience? You can easily create such an experience with the Layar Creator! Get started today!

Permalink: www.layar.com/news/blog/514

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Friday Links: Explore WW2 Sites and Kinect Hack Eye-Candy

Chris Cameron July 22, 2011

You may have noticed that the Layar blog has gone a bit quiet lately. Don’t worry, we’re still alive, but we’ve been hard at work these days on some new ideas that we think you’re really going to like. In the mean time, we thought we’d take a moment to pass on a few items that have come across our radar in the past week or so.

Personally, I’m a history buff so I would encourage you to check out the WW2Museums.com layer. It takes advantage of a huge database of locations related to World War 2, including museums, monuments, cemeteries and general points of interest from all over Europe and the United States. You can browse the database on their website as well - it may surprise you what you might find right around the corner!

We have a bit of company news to share as well, as we bid farewell to one of our earliest employees, Nanda! You maybe remember our “Meet Layar” profile of Nanda back in February, but in case you need a refresher, she has been Layar’s Office/HR/Management Assistant since nearly the very start. Nanda made sure everything around the office ran smoothly, and we will miss her dearly.

And finally, to leave you with a bit of entertainment and wonderment as we head into another summer weekend, have a look at this impressive AR demo. It’s another in a long line of intriguing hacks of the Xbox Kinect system, and it’s pretty amazing how well the 3D model sticks to the tracker used. And to top it all off, the model features live animation mimicking the motion of the person standing infront of the Kinect.

Enjoy that for now, and don’t worry, we’ll have plenty to share with you in the coming weeks. Just you wait.

Permalink: www.layar.com/news/blog/315

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Augmented Museums Are Becoming a Reality

Adriane Goetz April 4, 2011










From Jan Rothuizen’s AR(t) exhibition at the Stedelijk Museum.

There are virtually limitless ways and reasons to use augmented reality, but one of our favorite use cases on the Layar platform so far is art and augmenting museums.



A healthy number of museum-related layers already exist on the Layar platform. The Andy Warhol Museum layer displays important Warhol points around the city of Pittsburgh, Jan Rothuizen’s ARtours layer augments the Stedelijk Museum here in Amsterdam and Sander Veenhof and Mark Skwarek’s “uninvited” exhibition is on display at MoMa in New York City.



While most of our early adopters have focused on art museums, AR has a massive amount of potential for all types of museums.



If you’re not yet convinced, take it up with Paul Stork and Ebelien Pondaag of  Fabrique, members of the Layar Partner Network. The pair is presenting a paper titled Augmented Reality and the Museum Experience (which you can read here) and is hosting a workshop this week in Philadelphia at the Museums and the Web 2011 conference.



We’ll post Fabrique’s presentation slides later this week, so keep an eye out.

Permalink: www.layar.com/news/blog/258

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The Invisible Artist Layer Guides You Through London’s Art Museums

Adriane Goetz February 15, 2011

Perusing London’s wide array of art museums, a personal tour guide is the ultimate way to augment your experience; so when a charming British artist dandified in a variety of custom suits appears before you at each of London’s top museums offering commentary about its history and architecture as well as a list of exhibiting artists, you find his “presence” pleasant and helpful despite his disarming lack of flesh and bone. 

As you progress from museum to museum, however, you begin to question this “invisible artist’s” motives. 

Artist and Derby University professor John Goto came up with the concept for The Invisible Artist in a period of frustration after being dropped from a gallery’s books. Ruminating over the politics of the art world, where an artist’s visibility requires the approval of a small group of “gatekeepers,” Goto began sketching the headless figures that would eventually become the 3D models in his Invisible Artist layer.

The nature of Goto’s frustration fit perfectly with Augmented Reality’s open space platform because Goto could place his art at any location—or in this case, at any museum he desired, without permission, and anyone (with the Layar app, that is) could see it. The result was a subversive layer satirizing the bureaucracy and lack of diversity of London’s contemporary art scene (notice how the list of exhibiting artists contains the same few names at every museum).

While its derisive nature is clever, the “must-see” factor in this layer is its exquisite 3D modeling. Peering through your mobile phone at these life-sized figures, you can see the shadow behind every fold in the artist’s clothing, the texture of each material, and the soft glow of London’s cloudy sky gently reflected off of each garment.

The Invisible Artist is an excellent example of what can be achieved on the Layar platform with the right combination of skills in the artistic as well as the technical fields. In order to build this layer, Goto utilized his artistic talent to create the 3D models, then colleague Matthew Leach (from whom Goto first learned about Augmented Reality) used his development skills to set up a server, place the models, and program functionality to make for the best possible user experience.

The Invisible Artist is Goto and Leach’s second layer in their Augmented Reality repertoire; their first, West End Blues, explores the history and sounds of London’s jazz and blues musicians. The two have recently become Pioneers in the Layar Partner Network, and you can look forward to more groundbreaking AR content from them in the future.

Permalink: www.layar.com/news/blog/230

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